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Combat Skills

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Combat skills are what you use in battle. There are 6 different skill trees with 3 skills each. You can only have 4 skills equipped at a time. Every TS is also linked with a skill tree, that gives some bonuses to that skill tree.

Skill types Edit

Melee Skills - Linked with Woodcutting Edit

Name Type MP Cost Target Dmg based on Acc based on Charge time Cooldown Recharge time Effect Effect Strength Effect Length
Strike Offensive 0 FRONT 1.0 STR 1.0 DEX 1 Sec 5 Sec 5 Sec NONE 0 0
Swift Hit Offensive 10 FRONT 1.0 STR 1.0 DEX 0 Sec 3 Sec 5 Sec NONE 0 0
Power Strike Offensive 100 FRONT 1.5 STR 0.9 DEX 3 Sec 5 Sec 5 Sec NONE 0 0

Range Skills - Linked with Scouting Edit

Name Type MP Cost Target Dmg based on Acc based on Charge time Cooldown Recharge time Effect Effect strength Effect Length
Shoot Offensive 0 FRONT 0.75 STR 1.2 DEX 0 5 sec 5 sec STAGGER 1 0
Volley Offensive 25 BACK 0.75 STR 1.0 DEX 1 sec 5 sec 5 sec NONE 0 0
Pierce Offensive 100 ALL 0.85 STR 0.85 DEX 3 sec 5 sec 5 sec NONE 0 0

Defensive Skills - Linked with Mining Edit

Name Type MP Cost Target Dmg based on Acc based on Charge time Cooldown Recharge time Effect Effect strength Effect Length
Block Support 0 SELF 0 0 0 5 5 DEF 50 5 sec
Endure Support 25 SELF 0 0 0 15 60 DEF/RES 25 30 sec
First Aid 1 Support 100 SELF 0.4 MAG 0 0 5 10 NONE 0 0

1 First Aid will never hit. This may be due to having no accuracy and no effect.

Support Skills - Linked with Gathering Edit

Name Type MP Cost Target Dmg based on Acc based on Charge time Cooldown Recharge time Effect Effect strength Effect Length
Acid Throw Offensive 10 FRONT 0 1.0 DEX 0 10 25 DEF -20 30
Poison Offensive 50 FRONT 0 1.0 MFC 1 5 20 POISON 150 15
Poison Cloud Offensive 250 ALL 0 0.9 MFC 1 6 25 POISON 125 15

Magic Skills - Linked with Fishing Edit

Name Type MP Cost Target Dmg based on Acc based on Charge time Cooldown Recharge time Effect Effect strength Effect Length
Arcane Missile Offensive 5 FRONT 1.1 MAG 1.0 MFC 1 5 7 NONE 0 0
Ice Shards Offensive 50 ALL 0.6 MAG 0.8 MFC 5 1 10 NONE 0 0
Homing Missile Offensive 200 BACK 1.0 MAG 1.25 MFC 0 5 8 STAGGER 1 0

Utility Skills - Linked with Selling Edit

Name Type MP Cost Target Dmg based on Acc based on Charge time Cooldown Recharge time Effect Effect strength Effect Length
Flee Support 0 SELF 0 0 2 0 5 FLEE 100 0
Gold Rush Support 0 SELF 0 0 0 5 300 GOLD 35 60
Distract Offensive 50 FRONT 0.25 STR 1.0 DEX 0 5 8 STAGGER 5 0

How to level up? Edit

You level a skill up by using it in battle. It starts at 1 exp per use, but every skill tree is linked to a tradeskill. that means every level you have of a tradeskill will improve the exp you get from using a skill in a battle. The exp is increasing by 0.001 per tradeskill level. In other words, the higher your tradeskill level is, the faster the linked skills level.(For example: At a rate of +0.01 exp per 10 TS levels, so if you have 2000 scouting, ranged skills will get +3 exp per action instead of +1.)

Effects Edit

All effects on the player persist even after the battle ends, preserving their remaining duration.

Stagger - Unknown. May interrupt charge times, but enemies using Strike seem to use it on a 0 second charge.

Flee - Lose the fight automatically, but with a 3 second cooldown instead of the usual 20 second cooldown.

Corrosion - Reduced defense. (Listed as DEF on Acid Throw)

Poison - Unknown, does not appear to have any effect on enemy HP or CD.

Protect - Increased defense. (Listed as DEF on Block)

Sturdy - Increased defense and resistance. (Listed as DEF/RES on Endure)

Gold Rush - Increases gold gains from combat. (Listed as GOLD on Gold rush)

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